As you progress in learning how to 3D model, you likely will realize that most objects rarely stay perfectly stationary, and you will want to reflect this in your work.
This is where 3D modeling blends with the world of animation. While the ins and outs of animation exceed the scope of this introduction, it certainly goes hand in hand with 3D modeling. You can also get a 3D modeling configurator via vizframe.com/3d-product-configurator-online.
In many 3D programs, animating movement requires you to rig an object. Think of rigging as a series of digital bones inside your character or animation. These digital bones function exactly how your own bones do.
They create hinges and joints upon which movement can take place. Rigging is the process of creating this bone structure within your 3D model. It can be a difficult and tedious process, but it is necessary to create lifelike movements and animation.
Creating a repeatable animation is most commonly done by taking a rigged 3D model and posing it across a timeline by establishing keyframes. Keyframes are individual phases or images of a progressive movement that appear to be in motion when played in sequence.
The more frames involved in a movement, the smoother the animation will appear. Animating a single sequence, even if you rig the model, can take anywhere from a few hours to even days to get exactly right.